diff options
author | Tapani Pälli <[email protected]> | 2013-12-12 15:08:59 +0200 |
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committer | Tapani Pälli <[email protected]> | 2013-12-12 17:28:11 +0200 |
commit | 447bb9029f7e03b03e507053b9f63536d8fc74ac (patch) | |
tree | cda0ab8ca2637995300aa4544e0cf733bfead1da /src/glsl/ir.h | |
parent | 33ee2c67c0a4e8f2fefbf37dacabd14918060af5 (diff) |
glsl: move variables in to ir_variable::data, part II
This patch moves following bitfields and variables to the data
structure:
explicit_location, explicit_index, explicit_binding, has_initializer,
is_unmatched_generic_inout, location_frac, from_named_ifc_block_nonarray,
from_named_ifc_block_array, depth_layout, location, index, binding,
max_array_access, atomic
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/glsl/ir.h')
-rw-r--r-- | src/glsl/ir.h | 212 |
1 files changed, 106 insertions, 106 deletions
diff --git a/src/glsl/ir.h b/src/glsl/ir.h index e0fe059baec..780959b731b 100644 --- a/src/glsl/ir.h +++ b/src/glsl/ir.h @@ -503,13 +503,6 @@ public: const char *name; /** - * Highest element accessed with a constant expression array index - * - * Not used for non-array variables. - */ - unsigned max_array_access; - - /** * For variables which satisfy the is_interface_instance() predicate, this * points to an array of integers such that if the ith member of the * interface block is an array, max_ifc_array_access[i] is the maximum @@ -587,117 +580,124 @@ public: unsigned pixel_center_integer:1; /*@}*/ - } data; + /** + * Was the location explicitly set in the shader? + * + * If the location is explicitly set in the shader, it \b cannot be changed + * by the linker or by the API (e.g., calls to \c glBindAttribLocation have + * no effect). + */ + unsigned explicit_location:1; + unsigned explicit_index:1; - /** - * Was the location explicitly set in the shader? - * - * If the location is explicitly set in the shader, it \b cannot be changed - * by the linker or by the API (e.g., calls to \c glBindAttribLocation have - * no effect). - */ - unsigned explicit_location:1; - unsigned explicit_index:1; + /** + * Was an initial binding explicitly set in the shader? + * + * If so, constant_value contains an integer ir_constant representing the + * initial binding point. + */ + unsigned explicit_binding:1; - /** - * Was an initial binding explicitly set in the shader? - * - * If so, constant_value contains an integer ir_constant representing the - * initial binding point. - */ - unsigned explicit_binding:1; + /** + * Does this variable have an initializer? + * + * This is used by the linker to cross-validiate initializers of global + * variables. + */ + unsigned has_initializer:1; - /** - * Does this variable have an initializer? - * - * This is used by the linker to cross-validiate initializers of global - * variables. - */ - unsigned has_initializer:1; + /** + * Is this variable a generic output or input that has not yet been matched + * up to a variable in another stage of the pipeline? + * + * This is used by the linker as scratch storage while assigning locations + * to generic inputs and outputs. + */ + unsigned is_unmatched_generic_inout:1; - /** - * Is this variable a generic output or input that has not yet been matched - * up to a variable in another stage of the pipeline? - * - * This is used by the linker as scratch storage while assigning locations - * to generic inputs and outputs. - */ - unsigned is_unmatched_generic_inout:1; + /** + * If non-zero, then this variable may be packed along with other variables + * into a single varying slot, so this offset should be applied when + * accessing components. For example, an offset of 1 means that the x + * component of this variable is actually stored in component y of the + * location specified by \c location. + */ + unsigned location_frac:2; - /** - * If non-zero, then this variable may be packed along with other variables - * into a single varying slot, so this offset should be applied when - * accessing components. For example, an offset of 1 means that the x - * component of this variable is actually stored in component y of the - * location specified by \c location. - */ - unsigned location_frac:2; + /** + * Non-zero if this variable was created by lowering a named interface + * block which was not an array. + * + * Note that this variable and \c from_named_ifc_block_array will never + * both be non-zero. + */ + unsigned from_named_ifc_block_nonarray:1; - /** - * Non-zero if this variable was created by lowering a named interface - * block which was not an array. - * - * Note that this variable and \c from_named_ifc_block_array will never - * both be non-zero. - */ - unsigned from_named_ifc_block_nonarray:1; + /** + * Non-zero if this variable was created by lowering a named interface + * block which was an array. + * + * Note that this variable and \c from_named_ifc_block_nonarray will never + * both be non-zero. + */ + unsigned from_named_ifc_block_array:1; - /** - * Non-zero if this variable was created by lowering a named interface - * block which was an array. - * - * Note that this variable and \c from_named_ifc_block_nonarray will never - * both be non-zero. - */ - unsigned from_named_ifc_block_array:1; + /** + * \brief Layout qualifier for gl_FragDepth. + * + * This is not equal to \c ir_depth_layout_none if and only if this + * variable is \c gl_FragDepth and a layout qualifier is specified. + */ + ir_depth_layout depth_layout; - /** - * \brief Layout qualifier for gl_FragDepth. - * - * This is not equal to \c ir_depth_layout_none if and only if this - * variable is \c gl_FragDepth and a layout qualifier is specified. - */ - ir_depth_layout depth_layout; + /** + * Storage location of the base of this variable + * + * The precise meaning of this field depends on the nature of the variable. + * + * - Vertex shader input: one of the values from \c gl_vert_attrib. + * - Vertex shader output: one of the values from \c gl_varying_slot. + * - Geometry shader input: one of the values from \c gl_varying_slot. + * - Geometry shader output: one of the values from \c gl_varying_slot. + * - Fragment shader input: one of the values from \c gl_varying_slot. + * - Fragment shader output: one of the values from \c gl_frag_result. + * - Uniforms: Per-stage uniform slot number for default uniform block. + * - Uniforms: Index within the uniform block definition for UBO members. + * - Other: This field is not currently used. + * + * If the variable is a uniform, shader input, or shader output, and the + * slot has not been assigned, the value will be -1. + */ + int location; - /** - * Storage location of the base of this variable - * - * The precise meaning of this field depends on the nature of the variable. - * - * - Vertex shader input: one of the values from \c gl_vert_attrib. - * - Vertex shader output: one of the values from \c gl_varying_slot. - * - Geometry shader input: one of the values from \c gl_varying_slot. - * - Geometry shader output: one of the values from \c gl_varying_slot. - * - Fragment shader input: one of the values from \c gl_varying_slot. - * - Fragment shader output: one of the values from \c gl_frag_result. - * - Uniforms: Per-stage uniform slot number for default uniform block. - * - Uniforms: Index within the uniform block definition for UBO members. - * - Other: This field is not currently used. - * - * If the variable is a uniform, shader input, or shader output, and the - * slot has not been assigned, the value will be -1. - */ - int location; + /** + * output index for dual source blending. + */ + int index; - /** - * output index for dual source blending. - */ - int index; + /** + * Initial binding point for a sampler or UBO. + * + * For array types, this represents the binding point for the first element. + */ + int binding; - /** - * Initial binding point for a sampler or UBO. - * - * For array types, this represents the binding point for the first element. - */ - int binding; + /** + * Location an atomic counter is stored at. + */ + struct { + unsigned buffer_index; + unsigned offset; + } atomic; - /** - * Location an atomic counter is stored at. - */ - struct { - unsigned buffer_index; - unsigned offset; - } atomic; + /** + * Highest element accessed with a constant expression array index + * + * Not used for non-array variables. + */ + unsigned max_array_access; + + } data; /** * Built-in state that backs this uniform |