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authorPaul Berry <[email protected]>2011-10-25 18:06:37 -0700
committerPaul Berry <[email protected]>2011-10-27 15:30:58 -0700
commitcf45949d6a896651a5f3864d3b195e26d59eee74 (patch)
treebcea46177d6c94002317b3b26371a85df5dcd61f /src/glsl/ir.h
parent0fbc8d301b66aebb95507d715b3128ff711610fd (diff)
mesa: Expose GLSL interpolation qualifiers in gl_fragment_program.
This patch makes GLSL interpolation qualifiers visible to drivers via the array InterpQualifier[] in gl_fragment_program, so that they can easily be used by driver back-ends to select the correct interpolation mode. Previous to this patch, the GLSL compiler was using the enum ir_variable_interpolation to represent interpolation types. Rather than make a duplicate enum in core mesa to represent the same thing, I moved the enum into mtypes.h and renamed it to be more consistent with the other enums defined there. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/glsl/ir.h')
-rw-r--r--src/glsl/ir.h10
1 files changed, 3 insertions, 7 deletions
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index b707634ea5a..4ea8764b68f 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -34,6 +34,7 @@
#include "list.h"
#include "ir_visitor.h"
#include "ir_hierarchical_visitor.h"
+#include "main/mtypes.h"
/**
* \defgroup IR Intermediate representation nodes
@@ -227,12 +228,6 @@ enum ir_variable_mode {
ir_var_temporary /**< Temporary variable generated during compilation. */
};
-enum ir_variable_interpolation {
- ir_var_smooth = 0,
- ir_var_flat,
- ir_var_noperspective
-};
-
/**
* \brief Layout qualifiers for gl_FragDepth.
*
@@ -1679,7 +1674,8 @@ extern bool
ir_has_call(ir_instruction *ir);
extern void
-do_set_program_inouts(exec_list *instructions, struct gl_program *prog);
+do_set_program_inouts(exec_list *instructions, struct gl_program *prog,
+ bool is_fragment_shader);
extern char *
prototype_string(const glsl_type *return_type, const char *name,