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authorKenneth Graunke <[email protected]>2011-01-08 23:49:23 -0800
committerKenneth Graunke <[email protected]>2011-01-31 11:10:59 -0800
commitc5a27b5939427bdc95c926b450ed3de1ff4baafb (patch)
treeed0518338cbec7badc6a699a94167dbec5248429 /src/glsl/ir.h
parent60c8e91c795dc604c08977d5773f96a4de8e402b (diff)
glsl: Change texel offsets to a single vector rvalue.
Having these as actual integer values makes it difficult to implement the texture*Offset built-in functions, since the offset is actually a function parameter (which doesn't have a constant value). The original rationale was that some hardware needs these offset baked into the instruction opcode. However, at least i965 should be able to support non-constant offsets. Others should be able to rely on inlining and constant propagation.
Diffstat (limited to 'src/glsl/ir.h')
-rw-r--r--src/glsl/ir.h26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index 1fce272756e..878c1779d85 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -1190,21 +1190,21 @@ enum ir_texture_opcode {
* selected from \c ir_texture_opcodes. In the printed IR, these will
* appear as:
*
- * Texel offset
- * | Projection divisor
- * | | Shadow comparitor
- * | | |
- * v v v
- * (tex (sampler) (coordinate) (0 0 0) (1) ( ))
- * (txb (sampler) (coordinate) (0 0 0) (1) ( ) (bias))
- * (txl (sampler) (coordinate) (0 0 0) (1) ( ) (lod))
- * (txd (sampler) (coordinate) (0 0 0) (1) ( ) (dPdx dPdy))
- * (txf (sampler) (coordinate) (0 0 0) (lod))
+ * Texel offset (0 or an expression)
+ * | Projection divisor
+ * | | Shadow comparitor
+ * | | |
+ * v v v
+ * (tex <sampler> <coordinate> 0 1 ( ))
+ * (txb <sampler> <coordinate> 0 1 ( ) <bias>)
+ * (txl <sampler> <coordinate> 0 1 ( ) <lod>)
+ * (txd <sampler> <coordinate> 0 1 ( ) (dPdx dPdy))
+ * (txf <sampler> <coordinate> 0 <lod>)
*/
class ir_texture : public ir_rvalue {
public:
ir_texture(enum ir_texture_opcode op)
- : op(op), projector(NULL), shadow_comparitor(NULL)
+ : op(op), projector(NULL), shadow_comparitor(NULL), offset(NULL)
{
this->ir_type = ir_type_texture;
}
@@ -1258,8 +1258,8 @@ public:
*/
ir_rvalue *shadow_comparitor;
- /** Explicit texel offsets. */
- signed char offsets[3];
+ /** Texel offset. */
+ ir_rvalue *offset;
union {
ir_rvalue *lod; /**< Floating point LOD */