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authorPaul Berry <[email protected]>2012-12-05 10:47:55 -0800
committerPaul Berry <[email protected]>2012-12-14 10:48:52 -0800
commit3e81c666db6940675eca623044e5b372dc6b7756 (patch)
treeba0d5e4cbf1f967d5ac0b600a471f21f52340905 /src/glsl/ir.h
parent3c9c17db4a02ab5b1b2f60b9655c20319d9a9093 (diff)
glsl: Create a field to store fractional varying locations.
Currently, the location of each varying is recorded in ir_variable as a multiple of the size of a vec4. In order to pack varyings, we need to be able to record, e.g. that a vec2 is stored in the second half of a varying slot rather than the first half. This patch introduces a field ir_variable::location_frac, which represents the offset within a vec4 where a varying's value is stored. Varyings that are not subject to packing will always have a location_frac value of zero. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/ir.h')
-rw-r--r--src/glsl/ir.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index e2ecb3d9dfd..85fc5ce95da 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -446,6 +446,15 @@ public:
unsigned is_unmatched_generic_inout:1;
/**
+ * If non-zero, then this variable may be packed along with other variables
+ * into a single varying slot, so this offset should be applied when
+ * accessing components. For example, an offset of 1 means that the x
+ * component of this variable is actually stored in component y of the
+ * location specified by \c location.
+ */
+ unsigned location_frac:2;
+
+ /**
* \brief Layout qualifier for gl_FragDepth.
*
* This is not equal to \c ir_depth_layout_none if and only if this