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authorJordan Justen <[email protected]>2015-08-17 12:22:34 -0700
committerJordan Justen <[email protected]>2015-09-13 09:53:16 -0700
commitc4d049f64603d934aed2a75cac86d4a3d4adadb7 (patch)
treefa7683c911213688dee17a9ec8fc3badc561bb95 /src/glsl/ir.h
parent34e187ec38cee78fbc0e1d1a09a99160fbdf7a9f (diff)
glsl: Move link_get_main_function_signature to a common location
Also rename to _mesa_get_main_function_signature. We will call it near the end of compilation to insert some code into main for initializing some compute shader global variables. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Eduardo Lima Mitev <[email protected]>
Diffstat (limited to 'src/glsl/ir.h')
-rw-r--r--src/glsl/ir.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index bb7fa0e0af4..fce72a2d3c4 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -2529,6 +2529,9 @@ _mesa_glsl_find_builtin_function_by_name(const char *name);
extern gl_shader *
_mesa_glsl_get_builtin_function_shader(void);
+extern ir_function_signature *
+_mesa_get_main_function_signature(gl_shader *sh);
+
extern void
_mesa_glsl_release_functions(void);