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author | Jordan Justen <[email protected]> | 2015-08-17 12:30:25 -0700 |
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committer | Jordan Justen <[email protected]> | 2015-09-13 09:53:16 -0700 |
commit | 34e187ec38cee78fbc0e1d1a09a99160fbdf7a9f (patch) | |
tree | 3dcccb76e970a1eb1b9992c9b6460d17b38eaf30 /src/glsl/ir.h | |
parent | c5743a5d7fa62a339222ceb96d568a525d77fe0c (diff) |
glsl/cs: Don't strip gl_GlobalInvocationID and dependencies
We lower gl_GlobalInvocationID based on the extension spec formula:
gl_GlobalInvocationID =
gl_WorkGroupID * gl_WorkGroupSize + gl_LocalInvocationID
https://www.opengl.org/registry/specs/ARB/compute_shader.txt
We need to set this variable in main(), even if gl_GlobalInvocationID
is not referenced by the shader. (It may be used by a linked shader.)
Therefore, we can't eliminate these as dead variables.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'src/glsl/ir.h')
0 files changed, 0 insertions, 0 deletions