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author | Eric Anholt <[email protected]> | 2011-11-22 13:27:54 -0800 |
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committer | Eric Anholt <[email protected]> | 2011-11-22 13:58:38 -0800 |
commit | 6216a5b49566fcd3f4b7ed42838858bccd2f0552 (patch) | |
tree | 04cfb2d564dee3d04067bcc522f169c9769dc627 /src/glsl/ir.cpp | |
parent | babe26b3efa56f1afd139d5cfecbadb857a43d8f (diff) |
mesa: Fall back to float16 if float32 isn't supported in ChooseTexFormat.
Until GL 3.0, there isn't any requirement on the actual sizes of
channels chosen. By falling back to 16 here, we can correctly support
ARB_texture_float on original i965 hardware, which can't correctly
filter 32-bit floats.
Diffstat (limited to 'src/glsl/ir.cpp')
0 files changed, 0 insertions, 0 deletions