diff options
author | Ian Romanick <[email protected]> | 2010-07-19 17:12:42 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2010-07-20 17:48:24 -0700 |
commit | 7e2aa91507a5883e33473e0a94215ee3985baad1 (patch) | |
tree | 0e88667d83141c9359eb00b50d6945b4e18c8e72 /src/glsl/ir.cpp | |
parent | 1124e5a3cbba839ffd968742bfa3295c8de5498c (diff) |
glsl2: Add and use new variable mode ir_var_temporary
This is quite a large patch because breaking it into smaller pieces
would result in the tree being intermitently broken. The big changes
are:
* Add the ir_var_temporary variable mode
* Change the ir_variable constructor to take the mode as a
parameter and correctly specify the mode for all ir_varables.
* Change the linker to not cross validate ir_var_temporary
variables.
* Change the linker to pull all ir_var_temporary variables from
global scope into 'main'.
Diffstat (limited to 'src/glsl/ir.cpp')
-rw-r--r-- | src/glsl/ir.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/glsl/ir.cpp b/src/glsl/ir.cpp index ba8ee7b9ac9..146ff17af31 100644 --- a/src/glsl/ir.cpp +++ b/src/glsl/ir.cpp @@ -748,10 +748,12 @@ ir_swizzle::variable_referenced() return this->val->variable_referenced(); } -ir_variable::ir_variable(const struct glsl_type *type, const char *name) + +ir_variable::ir_variable(const struct glsl_type *type, const char *name, + ir_variable_mode mode) : max_array_access(0), read_only(false), centroid(false), invariant(false), shader_in(false), shader_out(false), - mode(ir_var_auto), interpolation(ir_var_smooth), array_lvalue(false) + mode(mode), interpolation(ir_var_smooth), array_lvalue(false) { this->ir_type = ir_type_variable; this->type = type; |