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authorKenneth Graunke <[email protected]>2014-01-05 22:19:42 -0800
committerKenneth Graunke <[email protected]>2014-01-07 12:54:57 -0800
commitd6c1d66d3a74e25435b5ebcde208e8049b669120 (patch)
tree88007dfa70d208e86651000976387a5192510cac /src/glsl/ir.cpp
parent05fbb021a6329add4b37c876c0621c1dcc3d4ef9 (diff)
glsl: Optimize pow(1.0, X) --> 1.0.
Surprisingly, this helps one vertex shader in 3DMMES. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/glsl/ir.cpp')
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