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authorMatt Turner <[email protected]>2012-06-04 16:26:32 -0400
committerMatt Turner <[email protected]>2012-06-12 18:51:25 -0400
commit9aa3fbcc2e1f46416f1d334427ebe48388584384 (patch)
tree074194d8c3799b421b1687c39e5d4339d85f6d3e /src/glsl/ir.cpp
parentd7bef19c7ff40f0b83a42fdb8509eed3ad1e40a3 (diff)
glsl: Add is_basis function
Determines whether it's a basis vector, i.e., a vector with one element equal to 1 and all other elements equal to 0. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/ir.cpp')
-rw-r--r--src/glsl/ir.cpp48
1 files changed, 48 insertions, 0 deletions
diff --git a/src/glsl/ir.cpp b/src/glsl/ir.cpp
index 69954998bd4..f81bfd1ab8a 100644
--- a/src/glsl/ir.cpp
+++ b/src/glsl/ir.cpp
@@ -46,6 +46,11 @@ bool ir_rvalue::is_negative_one() const
return false;
}
+bool ir_rvalue::is_basis() const
+{
+ return false;
+}
+
/**
* Modify the swizzle make to move one component to another
*
@@ -1125,6 +1130,49 @@ ir_constant::is_negative_one() const
return true;
}
+bool
+ir_constant::is_basis() const
+{
+ if (!this->type->is_scalar() && !this->type->is_vector())
+ return false;
+
+ if (this->type->is_boolean())
+ return false;
+
+ unsigned ones = 0;
+ for (unsigned c = 0; c < this->type->vector_elements; c++) {
+ switch (this->type->base_type) {
+ case GLSL_TYPE_FLOAT:
+ if (this->value.f[c] == 1.0)
+ ones++;
+ else if (this->value.f[c] != 0.0)
+ return false;
+ break;
+ case GLSL_TYPE_INT:
+ if (this->value.i[c] == 1)
+ ones++;
+ else if (this->value.i[c] != 0)
+ return false;
+ break;
+ case GLSL_TYPE_UINT:
+ if (int(this->value.u[c]) == 1)
+ ones++;
+ else if (int(this->value.u[c]) != 0)
+ return false;
+ break;
+ default:
+ /* The only other base types are structures, arrays, samplers, and
+ * booleans. Samplers cannot be constants, and the others should
+ * have been filtered out above.
+ */
+ assert(!"Should not get here.");
+ return false;
+ }
+ }
+
+ return ones == 1;
+}
+
ir_loop::ir_loop()
{
this->ir_type = ir_type_loop;