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author | Paul Berry <[email protected]> | 2013-07-30 22:38:43 -0700 |
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committer | Paul Berry <[email protected]> | 2013-08-01 20:20:41 -0700 |
commit | 844bd71736dd59808e1ea4319800db042a7c4267 (patch) | |
tree | 0233e79e28643773e59ee030ed4d01827e74f955 /src/glsl/ir.cpp | |
parent | ff523771833cf2cfb6d69d61e86a28c26b8400be (diff) |
glsl/linker: Make separate allocations to track vertex and fragment shaders.
There's no reason to be clever about this. By making separate
allocations for vertex and fragment shaders, we'll allow geometry
shaders to be added without introducing any complication.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/ir.cpp')
0 files changed, 0 insertions, 0 deletions