diff options
author | Matt Turner <[email protected]> | 2013-08-05 15:15:37 -0700 |
---|---|---|
committer | Matt Turner <[email protected]> | 2013-09-17 16:59:14 -0700 |
commit | 5561251b58c976a70125bb07dc1c6cc2bd2541f4 (patch) | |
tree | 3677012e424204d7f3a8e3fd68d774bea3a6deba /src/glsl/ir.cpp | |
parent | b2ab840130677bbe7b67de4727fcd91ee6506bb8 (diff) |
glsl: Allow vectors to be created from ir_constant().
Note the parameter name change in the int version of ir_constant, to
avoid the conflict with the loop iterator.
v2: Make analogous change to builtin_builder::imm().
Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/glsl/ir.cpp')
-rw-r--r-- | src/glsl/ir.cpp | 44 |
1 files changed, 28 insertions, 16 deletions
diff --git a/src/glsl/ir.cpp b/src/glsl/ir.cpp index a2dca457a95..b0f92cb3f53 100644 --- a/src/glsl/ir.cpp +++ b/src/glsl/ir.cpp @@ -619,42 +619,54 @@ ir_constant::ir_constant(const struct glsl_type *type, memcpy(& this->value, data, sizeof(this->value)); } -ir_constant::ir_constant(float f) +ir_constant::ir_constant(float f, unsigned vector_elements) { + assert(vector_elements <= 4); this->ir_type = ir_type_constant; - this->type = glsl_type::float_type; - this->value.f[0] = f; - for (int i = 1; i < 16; i++) { + this->type = glsl_type::get_instance(GLSL_TYPE_FLOAT, vector_elements, 1); + for (unsigned i = 0; i < vector_elements; i++) { + this->value.f[i] = f; + } + for (unsigned i = vector_elements; i < 16; i++) { this->value.f[i] = 0; } } -ir_constant::ir_constant(unsigned int u) +ir_constant::ir_constant(unsigned int u, unsigned vector_elements) { + assert(vector_elements <= 4); this->ir_type = ir_type_constant; - this->type = glsl_type::uint_type; - this->value.u[0] = u; - for (int i = 1; i < 16; i++) { + this->type = glsl_type::get_instance(GLSL_TYPE_UINT, vector_elements, 1); + for (unsigned i = 0; i < vector_elements; i++) { + this->value.u[i] = u; + } + for (unsigned i = vector_elements; i < 16; i++) { this->value.u[i] = 0; } } -ir_constant::ir_constant(int i) +ir_constant::ir_constant(int integer, unsigned vector_elements) { + assert(vector_elements <= 4); this->ir_type = ir_type_constant; - this->type = glsl_type::int_type; - this->value.i[0] = i; - for (int i = 1; i < 16; i++) { + this->type = glsl_type::get_instance(GLSL_TYPE_INT, vector_elements, 1); + for (unsigned i = 0; i < vector_elements; i++) { + this->value.i[i] = integer; + } + for (unsigned i = vector_elements; i < 16; i++) { this->value.i[i] = 0; } } -ir_constant::ir_constant(bool b) +ir_constant::ir_constant(bool b, unsigned vector_elements) { + assert(vector_elements <= 4); this->ir_type = ir_type_constant; - this->type = glsl_type::bool_type; - this->value.b[0] = b; - for (int i = 1; i < 16; i++) { + this->type = glsl_type::get_instance(GLSL_TYPE_BOOL, vector_elements, 1); + for (unsigned i = 0; i < vector_elements; i++) { + this->value.b[i] = b; + } + for (unsigned i = vector_elements; i < 16; i++) { this->value.b[i] = false; } } |