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author | Eric Anholt <[email protected]> | 2012-06-21 14:58:58 -0700 |
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committer | Eric Anholt <[email protected]> | 2012-07-31 12:06:19 -0700 |
commit | eed967bc9c27ff911c036b1363e5303bf6c7827f (patch) | |
tree | d1c14806fbcd0bd3d4efb15b179abd628e2613c3 /src/glsl/ir.cpp | |
parent | dc654370c39d6597b63ff469fc79aa1c22c079fe (diff) |
mesa: Add support for GL_ARB_ubo's glGetActiveUniformName().
This is like a stripped-down version of glGetActiveUniform that just
returns the name, since the other return values (type and size) of
that function are now meant to be handled with
glGetActiveUniformsiv().
Fixes piglit ARB_uniform_buffer_object/getactiveuniformname
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/ir.cpp')
0 files changed, 0 insertions, 0 deletions