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authorOlivier Galibert <[email protected]>2012-05-02 23:11:40 +0200
committerKenneth Graunke <[email protected]>2012-05-08 12:55:50 -0700
commit8ec01ba2ff95449674c779c05afcd32bbf7dbdc8 (patch)
treee368ae55dbf3e8a52ddc966b3b8d2087e4bec1e3 /src/glsl/ir.cpp
parenta270e86d382597d4d01ebcfa1693e21d778cbe6d (diff)
glsl: Add methods to copy parts of one ir_constant into another.
- copy_masked_offset copies part of a constant into another, assign-like. - copy_offset copies a constant into (a subset of) another, funcall-return like. These methods are to be used to trace through assignments and function calls when computing a constant expression. Signed-off-by: Olivier Galibert <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> [v1]
Diffstat (limited to 'src/glsl/ir.cpp')
-rw-r--r--src/glsl/ir.cpp89
1 files changed, 89 insertions, 0 deletions
diff --git a/src/glsl/ir.cpp b/src/glsl/ir.cpp
index d0a6d09ebe0..839d5b3fdb4 100644
--- a/src/glsl/ir.cpp
+++ b/src/glsl/ir.cpp
@@ -856,6 +856,95 @@ ir_constant::get_record_field(const char *name)
return (ir_constant *) node;
}
+void
+ir_constant::copy_offset(ir_constant *src, int offset)
+{
+ switch (this->type->base_type) {
+ case GLSL_TYPE_UINT:
+ case GLSL_TYPE_INT:
+ case GLSL_TYPE_FLOAT:
+ case GLSL_TYPE_BOOL: {
+ unsigned int size = src->type->components();
+ assert (size <= this->type->components() - offset);
+ for (unsigned int i=0; i<size; i++) {
+ switch (this->type->base_type) {
+ case GLSL_TYPE_UINT:
+ value.u[i+offset] = src->get_uint_component(i);
+ break;
+ case GLSL_TYPE_INT:
+ value.i[i+offset] = src->get_int_component(i);
+ break;
+ case GLSL_TYPE_FLOAT:
+ value.f[i+offset] = src->get_float_component(i);
+ break;
+ case GLSL_TYPE_BOOL:
+ value.b[i+offset] = src->get_bool_component(i);
+ break;
+ default: // Shut up the compiler
+ break;
+ }
+ }
+ break;
+ }
+
+ case GLSL_TYPE_STRUCT: {
+ assert (src->type == this->type);
+ this->components.make_empty();
+ foreach_list(node, &src->components) {
+ ir_constant *const orig = (ir_constant *) node;
+
+ this->components.push_tail(orig->clone(this, NULL));
+ }
+ break;
+ }
+
+ case GLSL_TYPE_ARRAY: {
+ assert (src->type == this->type);
+ for (unsigned i = 0; i < this->type->length; i++) {
+ this->array_elements[i] = src->array_elements[i]->clone(this, NULL);
+ }
+ break;
+ }
+
+ default:
+ assert(!"Should not get here.");
+ break;
+ }
+}
+
+void
+ir_constant::copy_masked_offset(ir_constant *src, int offset, unsigned int mask)
+{
+ assert (!type->is_array() && !type->is_record());
+
+ if (!type->is_vector() && !type->is_matrix()) {
+ offset = 0;
+ mask = 1;
+ }
+
+ int id = 0;
+ for (int i=0; i<4; i++) {
+ if (mask & (1 << i)) {
+ switch (this->type->base_type) {
+ case GLSL_TYPE_UINT:
+ value.u[i+offset] = src->get_uint_component(id++);
+ break;
+ case GLSL_TYPE_INT:
+ value.i[i+offset] = src->get_int_component(id++);
+ break;
+ case GLSL_TYPE_FLOAT:
+ value.f[i+offset] = src->get_float_component(id++);
+ break;
+ case GLSL_TYPE_BOOL:
+ value.b[i+offset] = src->get_bool_component(id++);
+ break;
+ default:
+ assert(!"Should not get here.");
+ return;
+ }
+ }
+ }
+}
bool
ir_constant::has_value(const ir_constant *c) const