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authorMatt Turner <[email protected]>2014-10-30 15:39:36 -0700
committerMatt Turner <[email protected]>2014-11-03 11:27:50 -0800
commit5fbcb1b41d370b0ba23d2151b690a225b75fb3a0 (patch)
tree3edeb9522f41c1561cd5f5f070a983d8418eb3a7 /src/glsl/ir.cpp
parent336e76c1439823185d425ebecb849ce38d55c4eb (diff)
glsl: Remove now useless dot optimization on basis vect
The optimization in commit d056863b covers these cases, which were the first optimizations I added to the GLSL compiler. Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/ir.cpp')
-rw-r--r--src/glsl/ir.cpp48
1 files changed, 0 insertions, 48 deletions
diff --git a/src/glsl/ir.cpp b/src/glsl/ir.cpp
index c712c6a7bd9..fe5601a16c7 100644
--- a/src/glsl/ir.cpp
+++ b/src/glsl/ir.cpp
@@ -46,11 +46,6 @@ bool ir_rvalue::is_negative_one() const
return false;
}
-bool ir_rvalue::is_basis() const
-{
- return false;
-}
-
/**
* Modify the swizzle make to move one component to another
*
@@ -1191,49 +1186,6 @@ ir_constant::is_negative_one() const
}
bool
-ir_constant::is_basis() const
-{
- if (!this->type->is_scalar() && !this->type->is_vector())
- return false;
-
- if (this->type->is_boolean())
- return false;
-
- unsigned ones = 0;
- for (unsigned c = 0; c < this->type->vector_elements; c++) {
- switch (this->type->base_type) {
- case GLSL_TYPE_FLOAT:
- if (this->value.f[c] == 1.0)
- ones++;
- else if (this->value.f[c] != 0.0)
- return false;
- break;
- case GLSL_TYPE_INT:
- if (this->value.i[c] == 1)
- ones++;
- else if (this->value.i[c] != 0)
- return false;
- break;
- case GLSL_TYPE_UINT:
- if (int(this->value.u[c]) == 1)
- ones++;
- else if (int(this->value.u[c]) != 0)
- return false;
- break;
- default:
- /* The only other base types are structures, arrays, samplers, and
- * booleans. Samplers cannot be constants, and the others should
- * have been filtered out above.
- */
- assert(!"Should not get here.");
- return false;
- }
- }
-
- return ones == 1;
-}
-
-bool
ir_constant::is_uint16_constant() const
{
if (!type->is_integer())