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authorPaul Berry <[email protected]>2012-12-05 10:47:55 -0800
committerPaul Berry <[email protected]>2012-12-14 10:48:52 -0800
commit3e81c666db6940675eca623044e5b372dc6b7756 (patch)
treeba0d5e4cbf1f967d5ac0b600a471f21f52340905 /src/glsl/ir.cpp
parent3c9c17db4a02ab5b1b2f60b9655c20319d9a9093 (diff)
glsl: Create a field to store fractional varying locations.
Currently, the location of each varying is recorded in ir_variable as a multiple of the size of a vec4. In order to pack varyings, we need to be able to record, e.g. that a vec2 is stored in the second half of a varying slot rather than the first half. This patch introduces a field ir_variable::location_frac, which represents the offset within a vec4 where a varying's value is stored. Varyings that are not subject to packing will always have a location_frac value of zero. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/ir.cpp')
-rw-r--r--src/glsl/ir.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/ir.cpp b/src/glsl/ir.cpp
index 7b0a487b6fc..703f5ec58ef 100644
--- a/src/glsl/ir.cpp
+++ b/src/glsl/ir.cpp
@@ -1492,6 +1492,7 @@ ir_variable::ir_variable(const struct glsl_type *type, const char *name,
this->explicit_location = false;
this->has_initializer = false;
this->location = -1;
+ this->location_frac = 0;
this->uniform_block = -1;
this->warn_extension = NULL;
this->constant_value = NULL;