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authorTimothy Arceri <[email protected]>2015-12-29 21:02:56 +1100
committerTimothy Arceri <[email protected]>2015-12-30 11:52:05 +1100
commit0d4cd045c8a74efd7d43ceb841bde43cc6eee65d (patch)
tree2f6ce86c230a934484b49b744d56aed59ac9bec8 /src/glsl/ir.cpp
parent2c1a215409e6d5b3bc95854e17da2412a978e0c9 (diff)
glsl: tidy up struct with a single member
There used to be more members but they now share other fields in order to keep memory use low. Also making the naming more generic will allow us to reuse the field for explicit byte offsets within blocks for ARB_enhanced_layouts. Reviewed-by: Edward O'Callaghan <[email protected]>
Diffstat (limited to 'src/glsl/ir.cpp')
-rw-r--r--src/glsl/ir.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/ir.cpp b/src/glsl/ir.cpp
index 70227070ca7..d82bccd5d2f 100644
--- a/src/glsl/ir.cpp
+++ b/src/glsl/ir.cpp
@@ -1674,7 +1674,7 @@ ir_variable::ir_variable(const struct glsl_type *type, const char *name,
this->data.mode = mode;
this->data.interpolation = INTERP_QUALIFIER_NONE;
this->data.max_array_access = 0;
- this->data.atomic.offset = 0;
+ this->data.offset = 0;
this->data.precision = GLSL_PRECISION_NONE;
this->data.image_read_only = false;
this->data.image_write_only = false;