diff options
author | Paul Berry <[email protected]> | 2011-10-21 07:40:37 -0700 |
---|---|---|
committer | Paul Berry <[email protected]> | 2011-10-27 15:31:20 -0700 |
commit | c488150dea083a9677429b4185c6b20d7facd52b (patch) | |
tree | 178b9c921d1408ad220d61b96276450104776472 /src/glsl/ir.cpp | |
parent | cf45949d6a896651a5f3864d3b195e26d59eee74 (diff) |
glsl: Distinguish between no interpolation qualifier and 'smooth'
Previously, we treated the 'smooth' qualifier as equivalent to no
qualifier at all. However, this is incorrect for the built-in color
variables (gl_FrontColor, gl_BackColor, gl_FrontSecondaryColor, and
gl_BackSecondaryColor). For those variables, if there is no qualifier
at all, interpolation should be flat if the shade model is GL_FLAT,
and smooth if the shade model is GL_SMOOTH.
To make this possible, I added a new value to the
glsl_interp_qualifier enum, INTERP_QUALIFIER_NONE.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/glsl/ir.cpp')
-rw-r--r-- | src/glsl/ir.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/glsl/ir.cpp b/src/glsl/ir.cpp index 046ce25f90c..9aad0fcd42f 100644 --- a/src/glsl/ir.cpp +++ b/src/glsl/ir.cpp @@ -1320,7 +1320,7 @@ ir_swizzle::variable_referenced() const ir_variable::ir_variable(const struct glsl_type *type, const char *name, ir_variable_mode mode) : max_array_access(0), read_only(false), centroid(false), invariant(false), - mode(mode), interpolation(INTERP_QUALIFIER_SMOOTH) + mode(mode), interpolation(INTERP_QUALIFIER_NONE) { this->ir_type = ir_type_variable; this->type = type; @@ -1343,6 +1343,7 @@ const char * ir_variable::interpolation_string() const { switch (this->interpolation) { + case INTERP_QUALIFIER_NONE: return "no"; case INTERP_QUALIFIER_SMOOTH: return "smooth"; case INTERP_QUALIFIER_FLAT: return "flat"; case INTERP_QUALIFIER_NOPERSPECTIVE: return "noperspective"; |