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authorPaul Berry <[email protected]>2013-09-18 14:15:36 -0700
committerPaul Berry <[email protected]>2013-10-09 16:49:31 -0700
commit3f4292a6e361c03abe922e025d24cba17e0ab305 (patch)
treece1da045ef60477bc730dc361874e44396fb2026 /src/glsl/ir.cpp
parent22d3ef2df1f4fd6c4a0aaf17996fdcd9b70547cb (diff)
glsl: Add an ir_variable::max_ifc_array_access field.
For interface blocks that contain arrays, this field will contain the maximum element of each contained array that is accessed by the shader. This is a first step toward supporting unsized arrays in interface blocks. Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/glsl/ir.cpp')
-rw-r--r--src/glsl/ir.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/glsl/ir.cpp b/src/glsl/ir.cpp
index ead7456dfcc..de9613e8fa1 100644
--- a/src/glsl/ir.cpp
+++ b/src/glsl/ir.cpp
@@ -1584,7 +1584,8 @@ ir_swizzle::variable_referenced() const
ir_variable::ir_variable(const struct glsl_type *type, const char *name,
ir_variable_mode mode)
- : max_array_access(0), read_only(false), centroid(false), invariant(false),
+ : max_array_access(0), max_ifc_array_access(NULL),
+ read_only(false), centroid(false), invariant(false),
mode(mode), interpolation(INTERP_QUALIFIER_NONE)
{
this->ir_type = ir_type_variable;