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authorFabian Bieler <[email protected]>2013-05-24 23:26:54 +0200
committerPaul Berry <[email protected]>2013-08-01 20:23:21 -0700
commitbd85ba08bc0593e3fb53003209a3d569d006a98e (patch)
tree55750aabfa0c74087e837cad8123331b0e018e19 /src/glsl/ir.cpp
parent8cdbe8394e01964a362649d0aa69ce7d48124373 (diff)
glsl/linker: Fail to link geometry shader without vertex shader.
From section 2.15 (Geometry Shaders) the OpenGL 3.2 spec: A program object that includes a geometry shader must also include a vertex shader; otherwise a link error will occur. Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
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