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authorMarek Olšák <[email protected]>2013-02-02 04:59:27 +0100
committerMarek Olšák <[email protected]>2013-02-06 14:45:16 +0100
commitae8696c7eeae939428a52c0d5113b5b08b049395 (patch)
tree5b6502bc685284538925751c09c8e8e92ee1ada0 /src/glsl/hir_field_selection.cpp
parent499f7de12e3484f75d30dd314b00c76cb37d8d9f (diff)
r300/compiler: add support for saturate output modifier in r500 vertex shaders
The GLSL compiler can simplify clamp(v,0,1) to saturate. The state tracker doesn't use it yet, but it will. Reviewed-by: Tom Stellard <[email protected]>
Diffstat (limited to 'src/glsl/hir_field_selection.cpp')
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