diff options
author | Fabian Bieler <[email protected]> | 2013-05-24 23:26:54 +0200 |
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committer | Paul Berry <[email protected]> | 2013-08-01 20:23:21 -0700 |
commit | bd85ba08bc0593e3fb53003209a3d569d006a98e (patch) | |
tree | 55750aabfa0c74087e837cad8123331b0e018e19 /src/glsl/hir_field_selection.cpp | |
parent | 8cdbe8394e01964a362649d0aa69ce7d48124373 (diff) |
glsl/linker: Fail to link geometry shader without vertex shader.
From section 2.15 (Geometry Shaders) the OpenGL 3.2 spec:
A program object that includes a geometry shader must also include
a vertex shader; otherwise a link error will occur.
Reviewed-by: Paul Berry <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/hir_field_selection.cpp')
0 files changed, 0 insertions, 0 deletions