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authorIan Romanick <[email protected]>2010-08-11 16:58:25 -0700
committerIan Romanick <[email protected]>2010-08-11 16:58:25 -0700
commit202604e8160157e4e80b3458175e0170d168e557 (patch)
tree06bf0ef997206a5fd9034d818329d7eb3b27f49d /src/glsl/glsl_symbol_table.h
parentda6b10a7eb26c8a13056cbae9015d5b84f134142 (diff)
glsl2: Don't declare a variable called sig that shadows the other one
Accidentally having a variable called 'sig' within an if-statement cause the higher scope 'sig' to always be NULL. As a result a new function signature was created for a function definition even when one already existed from a prototype declaration. Fixes piglit test case glsl-function-prototype (bugzilla #29520).
Diffstat (limited to 'src/glsl/glsl_symbol_table.h')
0 files changed, 0 insertions, 0 deletions