diff options
author | Eric Anholt <[email protected]> | 2010-08-05 10:09:12 -0700 |
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committer | Eric Anholt <[email protected]> | 2010-08-05 10:18:31 -0700 |
commit | 2e853ca23c8670246dd4efcee0706f68097652f7 (patch) | |
tree | 9b5e1f32cf565e3367f574d4c918e676e0d68060 /src/glsl/glsl_symbol_table.h | |
parent | c5b9cab49900cbcab78911361976a3678d49e853 (diff) |
glsl2: Add a pass for removing unused functions.
For a shader involving many small functions, this avoids running
optimization across all of them after they've been inlined
post-linking.
Reduces the runtime of linking and running a fragment shader from Yo
Frankie from 1.6 seconds to 0.9 seconds (-44.9%, +/- 3.3%).
Diffstat (limited to 'src/glsl/glsl_symbol_table.h')
-rw-r--r-- | src/glsl/glsl_symbol_table.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/glsl/glsl_symbol_table.h b/src/glsl/glsl_symbol_table.h index 27e825597c5..02e4542cf3d 100644 --- a/src/glsl/glsl_symbol_table.h +++ b/src/glsl/glsl_symbol_table.h @@ -133,6 +133,12 @@ public: return _mesa_symbol_table_add_symbol(table, glsl_function_name_space, name, f) == 0; } + + bool remove_function(const char *name, ir_function *f) + { + return _mesa_symbol_table_add_symbol(table, glsl_function_name_space, + name, f) == 0; + } /*@}*/ /** |