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authorPaul Berry <[email protected]>2013-10-01 16:33:56 -0700
committerPaul Berry <[email protected]>2013-10-10 14:27:27 -0700
commit3c83c96dcd1be26e24c07a3dff5df1ef84974901 (patch)
treeff156706fe5b438dbc0a018d44e7e414cf0e3912 /src/glsl/glsl_symbol_table.h
parent24b9bba19b6d1d48fd40ce6af537da806e45d53f (diff)
glsl: Make it possible to disable a variable in the symbol table.
In later patches, we'll use this in order to implement the required behaviour that after the gl_PerVertex interface block has been redeclared, only members of the redeclared interface block may be used. v2: Update the function name and comment to clarify that we aren't actually removing the variable from the symbol table, just disabling it. Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/glsl_symbol_table.h')
-rw-r--r--src/glsl/glsl_symbol_table.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/glsl/glsl_symbol_table.h b/src/glsl/glsl_symbol_table.h
index 62d26b89ac4..0e62448e2e7 100644
--- a/src/glsl/glsl_symbol_table.h
+++ b/src/glsl/glsl_symbol_table.h
@@ -121,6 +121,14 @@ public:
enum ir_variable_mode mode);
/*@}*/
+ /**
+ * Disable a previously-added variable so that it no longer appears to be
+ * in the symbol table. This is necessary when gl_PerVertex is redeclared,
+ * to ensure that previously-available built-in variables are no longer
+ * available.
+ */
+ void disable_variable(const char *name);
+
private:
symbol_table_entry *get_entry(const char *name);