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authorPaul Berry <[email protected]>2012-08-01 17:44:02 -0700
committerIan Romanick <[email protected]>2012-12-06 12:13:21 -0800
commit53e572f15cb394a8d4f2cd5856dd2a06b6ccd3f0 (patch)
tree4ea5a88d76cc8fff693b00747c3f526d60cea23b /src/glsl/glsl_symbol_table.h
parent9a93ba306878693d9157d204743a82becbd5d53e (diff)
glsl: Simplify symbol table version checking.
Previously, we stored the GLSL language version in the glsl_symbol_table struct. But this was unnecessary--all glsl_symbol_table needs to know is whether functions and variables have separate namespaces (they do in GLSL 1.10 only). Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Acked-by: Carl Worth <[email protected]>
Diffstat (limited to 'src/glsl/glsl_symbol_table.h')
-rw-r--r--src/glsl/glsl_symbol_table.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/glsl/glsl_symbol_table.h b/src/glsl/glsl_symbol_table.h
index 637bc033b93..9f5602787f0 100644
--- a/src/glsl/glsl_symbol_table.h
+++ b/src/glsl/glsl_symbol_table.h
@@ -77,7 +77,8 @@ public:
glsl_symbol_table();
~glsl_symbol_table();
- unsigned int language_version;
+ /* In 1.10, functions and variables have separate namespaces. */
+ bool separate_function_namespace;
void push_scope();
void pop_scope();