diff options
author | Paul Berry <[email protected]> | 2013-10-01 16:33:56 -0700 |
---|---|---|
committer | Paul Berry <[email protected]> | 2013-10-10 14:27:27 -0700 |
commit | 3c83c96dcd1be26e24c07a3dff5df1ef84974901 (patch) | |
tree | ff156706fe5b438dbc0a018d44e7e414cf0e3912 /src/glsl/glsl_symbol_table.cpp | |
parent | 24b9bba19b6d1d48fd40ce6af537da806e45d53f (diff) |
glsl: Make it possible to disable a variable in the symbol table.
In later patches, we'll use this in order to implement the required
behaviour that after the gl_PerVertex interface block has been
redeclared, only members of the redeclared interface block may be
used.
v2: Update the function name and comment to clarify that we aren't
actually removing the variable from the symbol table, just disabling
it.
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/glsl_symbol_table.cpp')
-rw-r--r-- | src/glsl/glsl_symbol_table.cpp | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/src/glsl/glsl_symbol_table.cpp b/src/glsl/glsl_symbol_table.cpp index 6e916b458d6..11569f47eda 100644 --- a/src/glsl/glsl_symbol_table.cpp +++ b/src/glsl/glsl_symbol_table.cpp @@ -256,3 +256,18 @@ symbol_table_entry *glsl_symbol_table::get_entry(const char *name) return (symbol_table_entry *) _mesa_symbol_table_find_symbol(table, -1, name); } + +void +glsl_symbol_table::disable_variable(const char *name) +{ + /* Ideally we would remove the variable's entry from the symbol table, but + * that would be difficult. Fortunately, since this is only used for + * built-in variables, it won't be possible for the shader to re-introduce + * the variable later, so all we really need to do is to make sure that + * further attempts to access it using get_variable() will return NULL. + */ + symbol_table_entry *entry = get_entry(name); + if (entry != NULL) { + entry->v = NULL; + } +} |