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authorPaul Berry <[email protected]>2013-10-01 16:33:56 -0700
committerPaul Berry <[email protected]>2013-10-10 14:27:27 -0700
commit3c83c96dcd1be26e24c07a3dff5df1ef84974901 (patch)
treeff156706fe5b438dbc0a018d44e7e414cf0e3912 /src/glsl/glsl_symbol_table.cpp
parent24b9bba19b6d1d48fd40ce6af537da806e45d53f (diff)
glsl: Make it possible to disable a variable in the symbol table.
In later patches, we'll use this in order to implement the required behaviour that after the gl_PerVertex interface block has been redeclared, only members of the redeclared interface block may be used. v2: Update the function name and comment to clarify that we aren't actually removing the variable from the symbol table, just disabling it. Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/glsl_symbol_table.cpp')
-rw-r--r--src/glsl/glsl_symbol_table.cpp15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/glsl/glsl_symbol_table.cpp b/src/glsl/glsl_symbol_table.cpp
index 6e916b458d6..11569f47eda 100644
--- a/src/glsl/glsl_symbol_table.cpp
+++ b/src/glsl/glsl_symbol_table.cpp
@@ -256,3 +256,18 @@ symbol_table_entry *glsl_symbol_table::get_entry(const char *name)
return (symbol_table_entry *)
_mesa_symbol_table_find_symbol(table, -1, name);
}
+
+void
+glsl_symbol_table::disable_variable(const char *name)
+{
+ /* Ideally we would remove the variable's entry from the symbol table, but
+ * that would be difficult. Fortunately, since this is only used for
+ * built-in variables, it won't be possible for the shader to re-introduce
+ * the variable later, so all we really need to do is to make sure that
+ * further attempts to access it using get_variable() will return NULL.
+ */
+ symbol_table_entry *entry = get_entry(name);
+ if (entry != NULL) {
+ entry->v = NULL;
+ }
+}