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authorZack Rusin <[email protected]>2014-03-06 18:43:44 -0500
committerZack Rusin <[email protected]>2014-03-07 12:49:33 -0500
commitdfa25ea5cd19d5a050a1c94bd7370a2259b9f007 (patch)
tree8ce2db3ceab01311df710c2d7f307f5b708312c5 /src/glsl/glsl_symbol_table.cpp
parent7d5903980ed7c4405e20dbc4f5ade9d202c559cb (diff)
gallium: allow setting of the internal stream output offset
D3D10 allows setting of the internal offset of a buffer, which is in general only incremented via actual stream output writes. By allowing setting of the internal offset draw_auto is capable of rendering from buffers which have not been actually streamed out to. Our interface didn't allow. This change functionally shouldn't make any difference to OpenGL where instead of an append_bitmask you just get a real array where -1 means append (like in D3D) and 0 means do not append. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/glsl/glsl_symbol_table.cpp')
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