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authorSamuel Iglesias Gonsalvez <[email protected]>2015-02-24 19:02:57 +0100
committerEduardo Lima Mitev <[email protected]>2015-03-13 16:40:20 +0100
commitb43bbfa90ace596c8b2e0b3954a5f69924726c59 (patch)
treec5b7010c5c9265a22183fbd90df673a90f96b82a /src/glsl/glsl_symbol_table.cpp
parentcf6f33ee68ca56df1650762634fa9c038359c3ec (diff)
glsl: optimize (0 cmp x + y) into (-x cmp y).
The optimization done by commit 34ec1a24d did not take it into account. Fixes: dEQP-GLES3.functional.shaders.random.all_features.fragment.20 Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> Cc: "10.4 10.5" <[email protected]>
Diffstat (limited to 'src/glsl/glsl_symbol_table.cpp')
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