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author | Brian Paul <[email protected]> | 2012-05-09 12:08:47 -0600 |
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committer | Brian Paul <[email protected]> | 2012-05-11 16:13:14 -0600 |
commit | 014306578be1f7aeb883e7b22eb255eda82fa011 (patch) | |
tree | b16055b495f538c9ce686a6fe431007a82e3324c /src/glsl/glsl_symbol_table.cpp | |
parent | da35c2b38c1419690b6647fbc2f930cb04c6877f (diff) |
mesa: implement DEBUG_ALWAYS_FLUSH debug option
This flag has been around for a while but it wasn't actually used anywhere.
Now, setting this flag causes a glFlush() to be issued after each
drawing call (including glBegin/End, glDrawElements, glDrawArrays,
glDrawPixels, glCopyPixels and glBitmap).
Diffstat (limited to 'src/glsl/glsl_symbol_table.cpp')
0 files changed, 0 insertions, 0 deletions