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author | Tapani Pälli <[email protected]> | 2015-11-16 08:43:12 +0200 |
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committer | Tapani Pälli <[email protected]> | 2015-11-17 09:23:54 +0200 |
commit | f4f30ad730b7dafaadafda63344012203543894c (patch) | |
tree | 9adc372331ab4ebb39fbaf08578c3c7309c52bab /src/glsl/glsl_symbol_table.cpp | |
parent | 023fd58fd685135bfb4ee401ac9bd1c3a3988e02 (diff) |
mesa: do runtime validation of precision varyings only on ES
Precision qualifier should be ignored on desktop OpenGL.
v2: include spec quote (Samuel)
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Diffstat (limited to 'src/glsl/glsl_symbol_table.cpp')
0 files changed, 0 insertions, 0 deletions