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authorKenneth Graunke <[email protected]>2012-11-28 00:18:02 -0800
committerIan Romanick <[email protected]>2013-01-18 17:35:32 -0800
commit4f29169913f99252c54e1922f6d164e2ef530a58 (patch)
treee857b0a5384f67880afc06ffa8c3139e8452a272 /src/glsl/glsl_symbol_table.cpp
parentbb47a4d081c383a2c42555c2bbde2f5d8ee2412c (diff)
glsl: Track UBO block names in the symbol table.
The GLSL 1.40 spec says: "Uniform block names and variable names declared within uniform blocks are scoped at the program level." Track the block name in the symbol table and emit errors when conflicts exist. Fixes es3conform's uniform_buffer_object_block_name_conflict test, and fixes the piglit block-name-clashes-with-{variable,function,struct}.vert tests. NOTE: This is a candidate for the 9.0 branch. v2: Fix bad constructor initialization. Noticed by Topi Pohjolainen. Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/glsl_symbol_table.cpp')
-rw-r--r--src/glsl/glsl_symbol_table.cpp14
1 files changed, 11 insertions, 3 deletions
diff --git a/src/glsl/glsl_symbol_table.cpp b/src/glsl/glsl_symbol_table.cpp
index f934ea86570..eb275b12e29 100644
--- a/src/glsl/glsl_symbol_table.cpp
+++ b/src/glsl/glsl_symbol_table.cpp
@@ -41,13 +41,15 @@ public:
ralloc_free(entry);
}
- symbol_table_entry(ir_variable *v) : v(v), f(0), t(0) {}
- symbol_table_entry(ir_function *f) : v(0), f(f), t(0) {}
- symbol_table_entry(const glsl_type *t) : v(0), f(0), t(t) {}
+ symbol_table_entry(ir_variable *v) : v(v), f(0), t(0), u(0) {}
+ symbol_table_entry(ir_function *f) : v(0), f(f), t(0), u(0) {}
+ symbol_table_entry(const glsl_type *t) : v(0), f(0), t(t), u(0) {}
+ symbol_table_entry(struct gl_uniform_block *u) : v(0), f(0), t(0), u(u) {}
ir_variable *v;
ir_function *f;
const glsl_type *t;
+ struct gl_uniform_block *u;
};
glsl_symbol_table::glsl_symbol_table()
@@ -132,6 +134,12 @@ bool glsl_symbol_table::add_function(ir_function *f)
return _mesa_symbol_table_add_symbol(table, -1, f->name, entry) == 0;
}
+bool glsl_symbol_table::add_uniform_block(struct gl_uniform_block *u)
+{
+ symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(u);
+ return _mesa_symbol_table_add_symbol(table, -1, u->Name, entry) == 0;
+}
+
void glsl_symbol_table::add_global_function(ir_function *f)
{
symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(f);