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authorChristoph Bumiller <[email protected]>2013-04-12 13:42:01 +0200
committerChristoph Bumiller <[email protected]>2013-04-18 20:35:40 +0200
commit729abfd0f53c27ba58da95882bef985945933c65 (patch)
tree47623e71727be33fda952923809fb9b8391311ee /src/glsl/glsl_symbol_table.cpp
parent246ff8f887e10a2828fb43104a06ba6f2505b74d (diff)
st/mesa: optionally apply texture swizzle to border color v2
This is the only sane solution for nv50 and nvc0 (really, trust me), but since on other hardware the border colour is tightly coupled with texture state they'd have to undo the swizzle, so I've added a cap. The dependency of update_sampler on the texture updates was introduced to avoid doing the apply_depthmode to the swizzle twice. v2: Moved swizzling helper to u_format.c, extended the CAP to provide more accurate information.
Diffstat (limited to 'src/glsl/glsl_symbol_table.cpp')
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