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author | Kenneth Graunke <[email protected]> | 2015-02-18 17:35:41 -0800 |
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committer | Kenneth Graunke <[email protected]> | 2015-02-19 15:15:45 -0800 |
commit | 7555d1bafb089bc5130f86602a23725e184c490e (patch) | |
tree | eca26dec6220c9589760d896d099aa644c9c2d5d /src/glsl/glsl_parser_extras.h | |
parent | 231267bf011e1fa6edb52ffad27fcbca8e0e28e1 (diff) |
glsl: Create a _mesa_shader_stage_to_abbrev() function.
This is similar to _mesa_shader_stage_to_string(), but returns "VS"
instead of "vertex".
v2: Use unreachable() and add MESA_SHADER_COMPUTE (requested by Ian).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser_extras.h')
-rw-r--r-- | src/glsl/glsl_parser_extras.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h index ea53270eddc..0975c86ed7a 100644 --- a/src/glsl/glsl_parser_extras.h +++ b/src/glsl/glsl_parser_extras.h @@ -583,6 +583,9 @@ extern "C" { extern const char * _mesa_shader_stage_to_string(unsigned stage); +extern const char * +_mesa_shader_stage_to_abbrev(unsigned stage); + extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log, const struct gl_extensions *extensions, struct gl_context *gl_ctx); |