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authorIan Romanick <[email protected]>2014-03-26 11:43:32 -0700
committerIan Romanick <[email protected]>2014-05-02 07:20:10 -0700
commit507b875cf50ce1743403a084f5bc5f5fac0ca22e (patch)
tree4149f95a7f1c0b5aff133f0d1671ec265a2240f2 /src/glsl/glsl_parser_extras.h
parentfb615feafb848bbccbdb751f552263bd32a37d82 (diff)
glsl: Sort the list of extensions
ARB, OES, then everything else. If there's ever a KHR shading language extension, it should go between ARB and OES. Signed-off-by: Ian Romanick <[email protected]> Acked-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser_extras.h')
-rw-r--r--src/glsl/glsl_parser_extras.h95
1 files changed, 53 insertions, 42 deletions
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index 2e105740346..725ee62ab21 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -349,8 +349,14 @@ struct _mesa_glsl_parse_state {
* \name Enable bits for GLSL extensions
*/
/*@{*/
+ /* ARB extensions go here, sorted alphabetically.
+ */
bool ARB_arrays_of_arrays_enable;
bool ARB_arrays_of_arrays_warn;
+ bool ARB_compute_shader_enable;
+ bool ARB_compute_shader_warn;
+ bool ARB_conservative_depth_enable;
+ bool ARB_conservative_depth_warn;
bool ARB_draw_buffers_enable;
bool ARB_draw_buffers_warn;
bool ARB_draw_instanced_enable;
@@ -359,64 +365,69 @@ struct _mesa_glsl_parse_state {
bool ARB_explicit_attrib_location_warn;
bool ARB_fragment_coord_conventions_enable;
bool ARB_fragment_coord_conventions_warn;
- bool ARB_texture_rectangle_enable;
- bool ARB_texture_rectangle_warn;
- bool ARB_texture_gather_enable;
- bool ARB_texture_gather_warn;
- bool EXT_texture_array_enable;
- bool EXT_texture_array_warn;
+ bool ARB_gpu_shader5_enable;
+ bool ARB_gpu_shader5_warn;
+ bool ARB_sample_shading_enable;
+ bool ARB_sample_shading_warn;
bool ARB_separate_shader_objects_enable;
bool ARB_separate_shader_objects_warn;
- bool ARB_shader_texture_lod_enable;
- bool ARB_shader_texture_lod_warn;
- bool ARB_shader_stencil_export_enable;
- bool ARB_shader_stencil_export_warn;
- bool AMD_conservative_depth_enable;
- bool AMD_conservative_depth_warn;
- bool ARB_conservative_depth_enable;
- bool ARB_conservative_depth_warn;
- bool AMD_shader_stencil_export_enable;
- bool AMD_shader_stencil_export_warn;
- bool OES_texture_3D_enable;
- bool OES_texture_3D_warn;
- bool OES_EGL_image_external_enable;
- bool OES_EGL_image_external_warn;
+ bool ARB_shader_atomic_counters_enable;
+ bool ARB_shader_atomic_counters_warn;
bool ARB_shader_bit_encoding_enable;
bool ARB_shader_bit_encoding_warn;
- bool ARB_uniform_buffer_object_enable;
- bool ARB_uniform_buffer_object_warn;
- bool OES_standard_derivatives_enable;
- bool OES_standard_derivatives_warn;
- bool ARB_texture_cube_map_array_enable;
- bool ARB_texture_cube_map_array_warn;
+ bool ARB_shader_image_load_store_enable;
+ bool ARB_shader_image_load_store_warn;
+ bool ARB_shader_stencil_export_enable;
+ bool ARB_shader_stencil_export_warn;
+ bool ARB_shader_texture_lod_enable;
+ bool ARB_shader_texture_lod_warn;
+ bool ARB_shading_language_420pack_enable;
+ bool ARB_shading_language_420pack_warn;
bool ARB_shading_language_packing_enable;
bool ARB_shading_language_packing_warn;
+ bool ARB_texture_cube_map_array_enable;
+ bool ARB_texture_cube_map_array_warn;
+ bool ARB_texture_gather_enable;
+ bool ARB_texture_gather_warn;
bool ARB_texture_multisample_enable;
bool ARB_texture_multisample_warn;
bool ARB_texture_query_levels_enable;
bool ARB_texture_query_levels_warn;
bool ARB_texture_query_lod_enable;
bool ARB_texture_query_lod_warn;
- bool ARB_gpu_shader5_enable;
- bool ARB_gpu_shader5_warn;
+ bool ARB_texture_rectangle_enable;
+ bool ARB_texture_rectangle_warn;
+ bool ARB_uniform_buffer_object_enable;
+ bool ARB_uniform_buffer_object_warn;
+ bool ARB_viewport_array_enable;
+ bool ARB_viewport_array_warn;
+
+ /* KHR extensions go here, sorted alphabetically.
+ */
+
+ /* OES extensions go here, sorted alphabetically.
+ */
+ bool OES_EGL_image_external_enable;
+ bool OES_EGL_image_external_warn;
+ bool OES_standard_derivatives_enable;
+ bool OES_standard_derivatives_warn;
+ bool OES_texture_3D_enable;
+ bool OES_texture_3D_warn;
+
+ /* All other extensions go here, sorted alphabetically.
+ */
+ bool AMD_conservative_depth_enable;
+ bool AMD_conservative_depth_warn;
+ bool AMD_shader_stencil_export_enable;
+ bool AMD_shader_stencil_export_warn;
+ bool AMD_shader_trinary_minmax_enable;
+ bool AMD_shader_trinary_minmax_warn;
bool AMD_vertex_shader_layer_enable;
bool AMD_vertex_shader_layer_warn;
- bool ARB_shading_language_420pack_enable;
- bool ARB_shading_language_420pack_warn;
- bool ARB_sample_shading_enable;
- bool ARB_sample_shading_warn;
bool EXT_shader_integer_mix_enable;
bool EXT_shader_integer_mix_warn;
- bool ARB_shader_atomic_counters_enable;
- bool ARB_shader_atomic_counters_warn;
- bool AMD_shader_trinary_minmax_enable;
- bool AMD_shader_trinary_minmax_warn;
- bool ARB_viewport_array_enable;
- bool ARB_viewport_array_warn;
- bool ARB_compute_shader_enable;
- bool ARB_compute_shader_warn;
- bool ARB_shader_image_load_store_enable;
- bool ARB_shader_image_load_store_warn;
+ bool EXT_texture_array_enable;
+ bool EXT_texture_array_warn;
/*@}*/
/** Extensions supported by the OpenGL implementation. */