diff options
author | Carl Worth <[email protected]> | 2012-12-05 12:56:16 -0800 |
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committer | Carl Worth <[email protected]> | 2013-01-11 13:55:41 -0800 |
commit | f8987f99720c46dda1adfff05bcb2884cac01bd8 (patch) | |
tree | d9c04d673340c47d6c1661a27fa3729f1546bc54 /src/glsl/glsl_parser_extras.h | |
parent | 4b00ecebd0019202315f0f4a9e6105d962e659f7 (diff) |
glcpp: Accept pointer to GL context rather than just the API version
As the preprocessor becomes more sophisticated and gains more optional
behavior, it's easiest to just pass the GL context pointer to it so that
it can examine any fields there that it needs to (such as API version,
or the state of any driconf options, etc.).
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser_extras.h')
-rw-r--r-- | src/glsl/glsl_parser_extras.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h index 46e0784ba36..2e6bb0b0a3d 100644 --- a/src/glsl/glsl_parser_extras.h +++ b/src/glsl/glsl_parser_extras.h @@ -354,7 +354,7 @@ extern "C" { #endif extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log, - const struct gl_extensions *extensions, int api); + const struct gl_extensions *extensions, struct gl_context *gl_ctx); extern void _mesa_destroy_shader_compiler(void); extern void _mesa_destroy_shader_compiler_caches(void); |