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authorDave Airlie <[email protected]>2012-09-14 10:13:01 +1000
committerDave Airlie <[email protected]>2012-09-15 08:22:55 +1000
commit88b0790b1ae8864d4ec6196b3939498bbffdbb5f (patch)
tree4de2b64235ad51a222889298fa7dcd1d1d3994c0 /src/glsl/glsl_parser_extras.h
parent53d46bc787318ccf9911fdd1d5fe99ee4db7f41a (diff)
mesa/glsl: rename preprocess to glcpp_preprocess
This symbol with dricore escapes into the namespace, its too generic, we should prefix it with something just to be nice. Should be applied to stable + 9.0 Acked-by: Kenneth Graunke <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser_extras.h')
-rw-r--r--src/glsl/glsl_parser_extras.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index fc08ee273aa..c8c40ab5a71 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -296,7 +296,7 @@ _mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target);
extern "C" {
#endif
-extern int preprocess(void *ctx, const char **shader, char **info_log,
+extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
const struct gl_extensions *extensions, int api);
extern void _mesa_destroy_shader_compiler(void);