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authorChad Versace <[email protected]>2011-01-27 01:40:14 -0800
committerChad Versace <[email protected]>2011-01-26 16:37:44 -0800
commitfb5db0570cad458232ad61b7af39622bacbe9af6 (patch)
treeed7c6d7e70a54536a56817830a4dbb2bc6c27787 /src/glsl/glsl_parser_extras.h
parent565a22090c3f143a343c19249a92be6a84b291b0 (diff)
glsl: Add support for AMD_conservative_depth to parser
When AMD_conservative_depth is enabled: * Let 'layout' be a token. * Extend the production rule of layout_qualifier_id to process the tokens: depth_any depth_greater depth_less depth_unchanged
Diffstat (limited to 'src/glsl/glsl_parser_extras.h')
-rw-r--r--src/glsl/glsl_parser_extras.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index 030d27a2627..92029e2e8dd 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -144,6 +144,8 @@ struct _mesa_glsl_parse_state {
unsigned EXT_texture_array_warn:1;
unsigned ARB_shader_stencil_export_enable:1;
unsigned ARB_shader_stencil_export_warn:1;
+ unsigned AMD_conservative_depth_enable:1;
+ unsigned AMD_conservative_depth_warn:1;
/*@}*/
/** Extensions supported by the OpenGL implementation. */