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authorEric Anholt <[email protected]>2012-04-26 18:21:43 -0700
committerEric Anholt <[email protected]>2012-07-20 10:43:19 -0700
commitb3c093c79c2ec49c36af37aa290d5ae452149f6e (patch)
treefc55744beeeb712309595a5302995b3a17f67856 /src/glsl/glsl_parser_extras.h
parentf7561e8ecd80e915150ca63c0c79a5f9839c8e12 (diff)
glsl: Translate the AST for uniform blocks into some IR structures.
We're going to need this structure to cross-validate the uniform blocks between shader stages, since unused ir_variables might get dropped. It's also the place we store the RowMajor qualifier, which is not part of the GLSL type (since that would cause a bunch of type equality checks to fail). Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser_extras.h')
-rw-r--r--src/glsl/glsl_parser_extras.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index d97217ef943..fc5d11cb97c 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -82,6 +82,10 @@ struct _mesa_glsl_parse_state {
exec_list translation_unit;
glsl_symbol_table *symbols;
+ unsigned num_uniform_blocks;
+ unsigned uniform_block_array_size;
+ struct gl_uniform_block *uniform_blocks;
+
bool es_shader;
unsigned language_version;
const char *version_string;