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authorMaxence Le Dore <[email protected]>2012-12-24 00:57:37 +0100
committerChris Forbes <[email protected]>2013-10-03 07:55:54 +1300
commit18002d9eda56801794cf471b30cfb9cd79fd167b (patch)
tree996f09ad1d51f934b512f59bb9c0a98ea0b73ed1 /src/glsl/glsl_parser_extras.h
parentd3575622b7897c88c62e4f57341c196eb913c960 (diff)
glsl: add texture gather changes
V2 [Chris Forbes]: - Add new pattern, fixup parameter reading. V3: Rebase onto new builtins machinery Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser_extras.h')
-rw-r--r--src/glsl/glsl_parser_extras.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index d557f8ba69d..9c3e88721f8 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -274,6 +274,8 @@ struct _mesa_glsl_parse_state {
bool ARB_fragment_coord_conventions_warn;
bool ARB_texture_rectangle_enable;
bool ARB_texture_rectangle_warn;
+ bool ARB_texture_gather_enable;
+ bool ARB_texture_gather_warn;
bool EXT_texture_array_enable;
bool EXT_texture_array_warn;
bool ARB_shader_texture_lod_enable;