summaryrefslogtreecommitdiffstats
path: root/src/glsl/glsl_parser_extras.h
diff options
context:
space:
mode:
authorPaul Berry <[email protected]>2014-01-07 10:11:39 -0800
committerPaul Berry <[email protected]>2014-01-08 07:30:30 -0800
commit665b8d7b6d8eae03c9dc0ef1a744fe59d9cc6cb6 (patch)
tree54e3ca4a5dded5d90e29a5a541c9ed190352f3e9 /src/glsl/glsl_parser_extras.h
parenteda21d2a3010d9fc5a68b55a843c5e44b2abf8dd (diff)
mesa: Clean up nomenclature for pipeline stages.
Previously, we had an enum called gl_shader_type which represented pipeline stages in the order they occur in the pipeline (i.e. MESA_SHADER_VERTEX=0, MESA_SHADER_GEOMETRY=1, etc), and several inconsistently named functions for converting between it and other representations: - _mesa_shader_type_to_string: gl_shader_type -> string - _mesa_shader_type_to_index: GLenum (GL_*_SHADER) -> gl_shader_type - _mesa_program_target_to_index: GLenum (GL_*_PROGRAM) -> gl_shader_type - _mesa_shader_enum_to_string: GLenum (GL_*_{SHADER,PROGRAM}) -> string This patch tries to clean things up so that we use more consistent terminology: the enum is now called gl_shader_stage (to emphasize that it is in the order of pipeline stages), and the conversion functions are: - _mesa_shader_stage_to_string: gl_shader_stage -> string - _mesa_shader_enum_to_shader_stage: GLenum (GL_*_SHADER) -> gl_shader_stage - _mesa_program_enum_to_shader_stage: GLenum (GL_*_PROGRAM) -> gl_shader_stage - _mesa_progshader_enum_to_string: GLenum (GL_*_{SHADER,PROGRAM}) -> string In addition, MESA_SHADER_TYPES has been renamed to MESA_SHADER_STAGES, for consistency with the new name for the enum. Reviewed-by: Kenneth Graunke <[email protected]> v2: Also rename the "target" field of _mesa_glsl_parse_state and the "target" parameter of _mesa_shader_stage_to_string to "stage". Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser_extras.h')
-rw-r--r--src/glsl/glsl_parser_extras.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index 0e281ae203e..8e0ae3bd7e0 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -165,7 +165,7 @@ struct _mesa_glsl_parse_state {
bool es_shader;
unsigned language_version;
- gl_shader_type target;
+ gl_shader_stage stage;
/**
* Number of nested struct_specifier levels
@@ -424,11 +424,11 @@ extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
_mesa_glsl_parse_state *state);
/**
- * Get the textual name of the specified shader target (which is a
- * gl_shader_type).
+ * Get the textual name of the specified shader stage (which is a
+ * gl_shader_stage).
*/
extern const char *
-_mesa_shader_type_to_string(unsigned target);
+_mesa_shader_stage_to_string(unsigned stage);
#endif /* __cplusplus */
@@ -442,7 +442,7 @@ extern "C" {
#endif
extern const char *
-_mesa_shader_enum_to_string(GLenum type);
+_mesa_progshader_enum_to_string(GLenum type);
extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
const struct gl_extensions *extensions, struct gl_context *gl_ctx);