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authorIan Romanick <[email protected]>2013-09-25 16:16:00 -0700
committerIan Romanick <[email protected]>2014-02-21 15:41:02 -0800
commit4d14b190bbaf4d1c56f5c8d2fae3fcddb44cc4c2 (patch)
treed3cd11891d247f86c995b6ee730e1b6ed3f6e636 /src/glsl/glsl_parser_extras.h
parentf3b184590fbd87ebb4778c9699547b189601aeee (diff)
glsl/sso: Add parser and AST-to-HIR support for separate shader object layouts
GL_ARB_separate_shader_objects adds the ability to specify location layouts for interstage inputs and outputs. In addition, this extension makes 'in' and 'out' generally available for shader inputs and outputs. This mimics the behavior of GL_ARB_explicit_attrib_location. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser_extras.h')
-rw-r--r--src/glsl/glsl_parser_extras.h17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index 884e83e2f62..300d9005117 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -135,6 +135,23 @@ struct _mesa_glsl_parse_state {
return true;
}
+ bool check_separate_shader_objects_allowed(YYLTYPE *locp,
+ const ir_variable *var)
+ {
+ if (!this->has_separate_shader_objects()) {
+ const char *const requirement = this->es_shader
+ ? "GL_EXT_separate_shader_objects (not supported by this "
+ "implementation)"
+ : "GL_ARB_separate_shader_objects extension or GLSL 420";
+
+ _mesa_glsl_error(locp, this, "%s explicit location requires %s",
+ mode_string(var), requirement);
+ return false;
+ }
+
+ return true;
+ }
+
bool has_explicit_attrib_location() const
{
return ARB_explicit_attrib_location_enable || is_version(330, 300);