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author | Anuj Phogat <[email protected]> | 2014-03-28 17:44:59 -0700 |
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committer | Anuj Phogat <[email protected]> | 2014-05-01 10:58:39 -0700 |
commit | 49c71050de1e0df451e29621558b4adfefb7e098 (patch) | |
tree | 74e3aa8852bc084d4ddb335100a9317c6b32291e /src/glsl/glsl_parser_extras.h | |
parent | dc75479b7a7b9207d9d7c9487085ad14fa5d26cc (diff) |
mesa: Use location VERT_ATTRIB_GENERIC0 for vertex attribute 0
In OpenGL 3.1 attribute 0 becomes non-magic, just like in
OpenGL ES 2.0. Earlier versions of OpenGL used attribute 0
exclusively for vertex position.
V2: Add a utility function _mesa_attr_zero_aliases_vertex() in
varray.h
Fixes 4 Khronos OpenGL CTS failures:
glGetVertexAttrib
depth24_basic
depth24_precision
rgb8_rgba8_rgb
Cc: <[email protected]>
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser_extras.h')
0 files changed, 0 insertions, 0 deletions