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authorPaul Berry <[email protected]>2014-01-06 09:09:31 -0800
committerPaul Berry <[email protected]>2014-02-05 09:03:44 -0800
commit0fa74e848fd11c71bb70ea0a69650944e4f07571 (patch)
treee9b9cd5e6888095286ce703847548cdf98528f02 /src/glsl/glsl_parser_extras.h
parent0398b69954eb8e73e9ae663ce200170ff70d216d (diff)
glsl/cs: Handle compute shader local_size_{x,y,z} declaration.
Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser_extras.h')
-rw-r--r--src/glsl/glsl_parser_extras.h15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index 20ed2cfddc6..7d661473d04 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -196,6 +196,21 @@ struct _mesa_glsl_parse_state {
*/
GLenum gs_input_prim_type;
+ /**
+ * True if a compute shader input local size was specified using a layout
+ * directive.
+ *
+ * Note: this value is computed at ast_to_hir time rather than at parse
+ * time.
+ */
+ bool cs_input_local_size_specified;
+
+ /**
+ * If cs_input_local_size_specified is true, the local size that was
+ * specified. Otherwise ignored.
+ */
+ unsigned cs_input_local_size[3];
+
/** Output layout qualifiers from GLSL 1.50. (geometry shader controls)*/
struct ast_type_qualifier *out_qualifier;