diff options
author | Micah Fedke <[email protected]> | 2014-12-31 14:16:52 -0600 |
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committer | Chris Forbes <[email protected]> | 2015-01-19 16:33:21 +1300 |
commit | d36fa60191359af9ac1e1889bcdc95c3b9d65332 (patch) | |
tree | 62286cbf0bd9caaa7ed733bd0e4373f66fc016fc /src/glsl/glsl_parser_extras.h | |
parent | 461103ef64858e9d81073fad1bd8222b70b2754b (diff) |
mesa: Add ARB_shader_precision infrastructure
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser_extras.h')
-rw-r--r-- | src/glsl/glsl_parser_extras.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h index 4887672233b..843fdae1157 100644 --- a/src/glsl/glsl_parser_extras.h +++ b/src/glsl/glsl_parser_extras.h @@ -424,6 +424,8 @@ struct _mesa_glsl_parse_state { bool ARB_shader_bit_encoding_warn; bool ARB_shader_image_load_store_enable; bool ARB_shader_image_load_store_warn; + bool ARB_shader_precision_enable; + bool ARB_shader_precision_warn; bool ARB_shader_stencil_export_enable; bool ARB_shader_stencil_export_warn; bool ARB_shader_texture_lod_enable; |