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authorMicah Fedke <[email protected]>2014-12-31 14:16:52 -0600
committerChris Forbes <[email protected]>2015-01-19 16:33:21 +1300
commitd36fa60191359af9ac1e1889bcdc95c3b9d65332 (patch)
tree62286cbf0bd9caaa7ed733bd0e4373f66fc016fc /src/glsl/glsl_parser_extras.h
parent461103ef64858e9d81073fad1bd8222b70b2754b (diff)
mesa: Add ARB_shader_precision infrastructure
Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser_extras.h')
-rw-r--r--src/glsl/glsl_parser_extras.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index 4887672233b..843fdae1157 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -424,6 +424,8 @@ struct _mesa_glsl_parse_state {
bool ARB_shader_bit_encoding_warn;
bool ARB_shader_image_load_store_enable;
bool ARB_shader_image_load_store_warn;
+ bool ARB_shader_precision_enable;
+ bool ARB_shader_precision_warn;
bool ARB_shader_stencil_export_enable;
bool ARB_shader_stencil_export_warn;
bool ARB_shader_texture_lod_enable;