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author | Tapani Pälli <[email protected]> | 2014-11-25 06:10:30 -0500 |
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committer | Tapani Pälli <[email protected]> | 2015-01-14 07:48:51 +0200 |
commit | f52fe39d311f3b1988edaeb4765279bbe337b1b7 (patch) | |
tree | f2ddf1b2cff26f9ee99234018aef0e041daca760 /src/glsl/glsl_parser_extras.h | |
parent | 3a5c7e47fdcfb3e322c0756e960cbcf8403e4230 (diff) |
mesa/glsl/glapi: enable GL_EXT_draw_buffers extension
Patch enables ES2 extension that utilizes existing ES3 functionality.
Changes make all the subtests to run and pass in WebGL conformance
test 'webgl-draw-buffers' when running Chrome on OpenGL ES, also
Piglit test 'draw_buffers_gles2' passes.
v2: remove unused boolean (Ilia Mirkin)
v3: proper error checking for invalid values (Chad Versace)
v4: run error check explicitly for ES2 and ES3 (Kenneth Graunke)
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser_extras.h')
-rw-r--r-- | src/glsl/glsl_parser_extras.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h index e04f7ced565..4887672233b 100644 --- a/src/glsl/glsl_parser_extras.h +++ b/src/glsl/glsl_parser_extras.h @@ -473,6 +473,8 @@ struct _mesa_glsl_parse_state { bool AMD_vertex_shader_layer_warn; bool AMD_vertex_shader_viewport_index_enable; bool AMD_vertex_shader_viewport_index_warn; + bool EXT_draw_buffers_enable; + bool EXT_draw_buffers_warn; bool EXT_separate_shader_objects_enable; bool EXT_separate_shader_objects_warn; bool EXT_shader_integer_mix_enable; |