summaryrefslogtreecommitdiffstats
path: root/src/glsl/glsl_parser_extras.h
diff options
context:
space:
mode:
authorBrian Paul <[email protected]>2015-03-27 10:54:10 -0600
committerBrian Paul <[email protected]>2015-03-30 11:25:39 -0600
commitdbe67d76e0487b04a7b6081d9d46666db3c3ee3e (patch)
tree4e86116fa17fc7f593d3030c7c5ba24ec77701ba /src/glsl/glsl_parser_extras.h
parentc519c4d85e7b4f9cad4e51dc08e8ae99bf3c810d (diff)
glsl: allow ForceGLSLVersion to override #version directives
Previously, the ctx->Const.ForceGLSLVersion setting only worked if the shader lacked a #version directive. Now, the ForceGLSLVersion setting will override the #version directive too. This change should be safe since it should be rare to have an app that has a mix of shader versions and we only wanted to override the #version for shaders which lacked the #version directive. Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser_extras.h')
-rw-r--r--src/glsl/glsl_parser_extras.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index 0975c86ed7a..1f5478bdf7e 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -226,6 +226,7 @@ struct _mesa_glsl_parse_state {
bool es_shader;
unsigned language_version;
+ unsigned forced_language_version;
gl_shader_stage stage;
/**