diff options
author | Ian Romanick <[email protected]> | 2010-07-20 11:29:46 -0700 |
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committer | Ian Romanick <[email protected]> | 2010-07-21 15:52:58 -0700 |
commit | d5be2acae379783c4aa31243e0a88a9e67e6ca7e (patch) | |
tree | 91ebf30796116f1b4d20b6f2fe420a085a59d59e /src/glsl/glsl_parser_extras.h | |
parent | 4ccd3c548b9b9a2fee79342445f68d73525bfcdb (diff) |
linker: Link built-in functions instead of including them in every shader
This is an invasive set of changes. Each user shader tracks a set of other
shaders that contain built-in functions. During compilation, function
prototypes are imported from these shaders. During linking, the
shaders are linked with these built-in-function shaders just like with
any other shader.
Diffstat (limited to 'src/glsl/glsl_parser_extras.h')
-rw-r--r-- | src/glsl/glsl_parser_extras.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h index b50d9eea676..56f6e18e0bd 100644 --- a/src/glsl/glsl_parser_extras.h +++ b/src/glsl/glsl_parser_extras.h @@ -125,6 +125,10 @@ struct _mesa_glsl_parse_state { /** Extensions supported by the OpenGL implementation. */ const struct gl_extensions *extensions; + + /** Shaders containing built-in functions that are used for linking. */ + struct gl_shader *builtins_to_link[16]; + unsigned num_builtins_to_link; }; typedef struct YYLTYPE { |