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author | Marek Olšák <[email protected]> | 2011-05-02 16:41:04 +0200 |
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committer | Marek Olšák <[email protected]> | 2011-05-03 12:03:22 +0200 |
commit | 5ba2e7adf01aaa855e36a577a47de8f4ddace99c (patch) | |
tree | 74c3fe13b5fff0ff02d00911ce5f28b5e12591a3 /src/glsl/glsl_parser_extras.h | |
parent | 93754d8499934a4c38e9a934d0a934c1484b707c (diff) |
mesa: implement AMD_shader_stencil_export
It's just an alias of the ARB variant with some GLSL compiler changes.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser_extras.h')
-rw-r--r-- | src/glsl/glsl_parser_extras.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h index 6df0e160ae3..f9147653f35 100644 --- a/src/glsl/glsl_parser_extras.h +++ b/src/glsl/glsl_parser_extras.h @@ -172,6 +172,8 @@ struct _mesa_glsl_parse_state { unsigned ARB_shader_stencil_export_warn:1; unsigned AMD_conservative_depth_enable:1; unsigned AMD_conservative_depth_warn:1; + unsigned AMD_shader_stencil_export_enable:1; + unsigned AMD_shader_stencil_export_warn:1; unsigned OES_texture_3D_enable:1; unsigned OES_texture_3D_warn:1; /*@}*/ |