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authorMarek Olšák <[email protected]>2011-05-02 16:41:04 +0200
committerMarek Olšák <[email protected]>2011-05-03 12:03:22 +0200
commit5ba2e7adf01aaa855e36a577a47de8f4ddace99c (patch)
tree74c3fe13b5fff0ff02d00911ce5f28b5e12591a3 /src/glsl/glsl_parser_extras.h
parent93754d8499934a4c38e9a934d0a934c1484b707c (diff)
mesa: implement AMD_shader_stencil_export
It's just an alias of the ARB variant with some GLSL compiler changes. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser_extras.h')
-rw-r--r--src/glsl/glsl_parser_extras.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index 6df0e160ae3..f9147653f35 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -172,6 +172,8 @@ struct _mesa_glsl_parse_state {
unsigned ARB_shader_stencil_export_warn:1;
unsigned AMD_conservative_depth_enable:1;
unsigned AMD_conservative_depth_warn:1;
+ unsigned AMD_shader_stencil_export_enable:1;
+ unsigned AMD_shader_stencil_export_warn:1;
unsigned OES_texture_3D_enable:1;
unsigned OES_texture_3D_warn:1;
/*@}*/