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authorFrancisco Jerez <[email protected]>2014-02-12 17:10:09 +0100
committerFrancisco Jerez <[email protected]>2014-02-12 18:44:05 +0100
commitfcd869ed56db83cfdafe8af030518cd8cf7f5708 (patch)
treedeeb08dad5e2bc11a1fca55c1bfa297eff5c5fac /src/glsl/glsl_parser_extras.h
parentb0b26faa25110df16791f20e5560beb57a27894a (diff)
glsl/parser: Handle the early_fragment_tests input layout qualifier.
v2: Only allow the early_fragment_tests qualifier in fragment shaders. Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/glsl/glsl_parser_extras.h')
-rw-r--r--src/glsl/glsl_parser_extras.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index 2083d555f67..ba32c086e3a 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -395,6 +395,8 @@ struct _mesa_glsl_parse_state {
*/
unsigned gs_input_size;
+ bool early_fragment_tests;
+
/** Atomic counter offsets by binding */
unsigned atomic_counter_offsets[MAX_COMBINED_ATOMIC_BUFFERS];
};